top of page

This is a list of all 27 Dungeons & Dragons episodes in the order in which they are presented on the TVD.

 

1) The Night of No Tomorrow

The kids head to a place called Helix but stop at Merlin’s castle along the way. Merlin offers to take Presto as his apprentice, but it will require Presto staying there for life. Can he part with his friends to become a better magician and learn how to get them all home? But something around here is amiss...

 

2) The Eye of the Beholder

Running from a giant scorpion the kids meet Sir John who they think is a hero. He’s actually a coward, but he’s their best hope to defeat the Beholder and get home. And so they give him aid which might get them all killed.

 

3) The Hall of Bones

The magic items have run out of juice. The kids must journey to the Hall of Bones to recharge them. Venger is bound and determined to steal the items along the way, and the kids must battle without their power.

 

4) Valley of the Unicorns

The kids learn of other unicorns in the realm, and in their effort to help one Uni is captured by an evil magician. The wizard has aspirations of replacing Venger, and the power of the unicorns will be his ticket to the position if the kids can’t stop him.

 

5) In Search of the Dungeon Master

DM has been captured and put up for sale to Venger. The kids set out to rescue their guide but end up as slaves in a mine instead.

 

6) Beauty & the Bogbeast

DM has a way for the kids to get home and sends them looking for a special river. Along the way Eric is turned into a hideous bogbest, and his very appearance hinges on their success.

 

7) Prison Without Walls

The kids try to help some gnomes trapped in slave labor, but the gnomes don’t want help. Lukion is their only hope for freedom, but he is trapped in a “prison without walls.” The kids are determined to find him but face many dangers along the way including zombies and a giant swamp beast.

 

8) Servant of Evil

The kids are captured by Venger and tossed in prison. Bobby’s the only one free and must find and rescue the others all by himself.

 

9) Quest of the Skeleton Warrior

A skeletal warrior wants the kids to go into a magical tower to get the ring of power which may provide them with a way home. Retrieval will not be easy, though, for inside the tower they will have to face their worst fears. And success there does not ensure success against the enemies waiting for them outside.

 

10) The Garden of Zinn

Bobby is poisoned and the cure is only found in one reachable place, a queen’s garden. This queen is in need of a king and chooses one of the kids meaning if they succeed at all their reward will be one of them having to stay behind. But trying to reach her is quite a chore when an imposter Dungeon Master attempts to send them in the wrong direction.

 

11) The Box

An earthquake reveals a strange box. DM’s riddles on the matter are even more cryptic than usual. The kids learn that DM’s friend has been imprisoned in another realm, and this box is her way out. It may also provide a way home, but if Venger has his way he’ll be the only one to possess the box.

 

12) The Lost Children

The kids must find the lost children to use their boat to get home. But the boat has been seized by Venger so the kids must infiltrate the dark wizard’s castle to get it back.

 

13) P-R-E-S-T-O Spells Disaster

In a "Jack and the Beanstalk" story, Presto casts a spell that zaps the others into an even stranger land, the land of a giant that wants to eat them. While the others try to stay alive Presto tries to find them. He finds he will have to climb high into the sky to get to his friends.

 

14) The Girl Who Dreamed Tomorrow

The kids find a car from the D&D ride which leads them to another girl from Earth who can see the future. Now they must all find a way to get home which lies at the end of a perilous maze. But in order to get the girl home the heroes face an enormous sacrificial choice.

 

15) The Treasure of Tardos

There’s a force strong enough to destroy the very realm the kids are in. It’s a demon/dragon with mastery over extreme heat and cold. It will take the kids and Venger together to bring the monster down if they can find a way to work together.

 

16) City at the Edge of Midnight

The kids find a fatherly figure who takes them in as his own. He has lost his daughter, taken by a strange force that also takes Bobby. The others must infiltrate the city at the edge of midnight to save the kidnapped children there.

 

17) The Traitor

DM warns Hank of impending danger. Shortly thereafter the kids are attacked by Ewoks (not really, no Star Wars crossover is present) followed by orks. Hank is captured, and when Sheila goes out for reconnaissance she catches him conspiring against his friends. The others are crushed but forced to work with him against the ork invasion.

 

18) Day of the Dungeon Master

Eric is bestowed the powers of DM, and the group sets out to find a book that may tell Eric how to send them home. Eric quickly learns that being DM is not as easy as it looks.

 

19) The Last Illusion

A monster attack separates Presto from the others. He sees a visage of a beautiful young girl that needs his help. The kids set out to find her and end up in her village. She is being forced by Venger to create devious illusions which cause the villagers to turn against the kids and imprison them. Venger’s abuse will soon destroy the girl if the kids can’t get free and find her, but they are without their weapons.

 

20) The Dragon’s Graveyard

The kids are right on the verge of getting home when it’s spoiled by Venger. The kids are fed up and set out to stop the evil wizard once and for all. They even corner DM and demand to know a way to pit Tiamat against their nemesis. It is not Tiamat that must defeat him, though, it’s the kids themselves strengthened by the power of the dragon graveyard. But can they bring themselves to actually kill?

 

21) Child of the Stargazer

A young man stumbles into the kids’ camp. Kosar is the one hope for a city to stop the reign of a demon queen. The kids, especially Diana, want to help Kosar, but it will not be an easy task.

 

22) The Dungeon at the Heart of Dawn

Eric releases a super dangerous being from imprisonment. Even DM and Venger are scared. DM actually takes an active role in the battle this time, but it drains him to the point of death, and drains the kids’ weapons as well. Their best hope is a secret, buried dungeon that can restore them, but knowing about it and getting to it are two different things.

 

23) Citadel of Shadow

Eric is giving Sheila a hard time about a mistake so she takes off to clear her head. Following a strange voice she come across an imprisoned girl and rescues her. But who will rescue Sheila? The others can’t find her.

 

24) The Time Lost

A fighter jet shows up out of nowhere to shoot down a dragon. Shortly thereafter a WWII pilot appears. Venger intends to send the Nazi back to his war with the power of the futuristic jet thus changing the tide of the war and keeping the kids from ever being born.

 

25) Odyssey of the 12th Talisman

A boy is falsely accused of criminal magic. The kids befriend him and find that he’s a lot like Eric which can be good and bad. They search for a powerful but troublesome weapon which their new friend possesses. But convincing him to give it up proves harder than expected despite their friendship.

 

26) The Winds of Darkness

A gruesome guy with control over a dark fog manages to infect Hank. A gypsy woman may be the only hope for getting him back, but she’s not up to the challenge.

 

27) Cave of the Fairie Dragons

When the kids are attacked by giant ants they are saved by a fairie dragon who appears to have a crush on Presto. They attempt to repay the favor by rescuing the dragon queen but underestimate her captors and end up captive themselves.

bottom of page